Spell
NormalExceptional Schedule
Archetype:
Train
View:
622
Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.
Exceptional Schedule — Power Evaluation
Final Score: 60 ± 6 · Confidence: Medium
- Intrinsic: 59 · Deck: 60 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Extender
Why it scores here
The card's reliable value is a search for a Schedule-line card plus a Level 10 Machine recursion from the GY, which together give it a steady +1 card and a second zone of use. It is run in all 400 sampled decks at about 2.86 copies, which confirms it is accessible and practical, but that inclusion is not used as a power driver. The Diagram Token it summons goes to the opponent's field, which is a real cost, and the lack of any combo data keeps the conversion score moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Present in 400 of 400 decks with Urgent Schedule as a 100% co-deck partner, and the GY effect is live from the graveyard (observed, verified). |
| Combo & Conversion | 45 | No recorded boards (appearances 0); conversion rests on the text's search plus Level 10 Machine summon only (inferred). |
| Resource Economy | 60 | The search nets one card from the Deck and the GY effect costs a banish plus sending a card, so card advantage is roughly +1 at best (verified). |
| Effect & Interaction | 10 | The card provides no negation, removal, or hand-trap reach, and the token it creates is given to the opponent (verified). |
| Material Utility | 15 | The card itself is banished from the GY as a cost and is never a material body; the Diagram Token goes to the opponent (verified). |
| Resilience & Flexibility | 65 | Two once-per-turn effects spanning hand and GY give multi-zone use, though a single copy in hand is fragile to hand disruption (verified, inferred). |
| Deck-Building Efficiency | 70 | Run at 3 copies in 354 of 400 decks with no garnet or brick restriction, and it needs only a Schedule target already in the deck (observed, inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable search for a Schedule-line card, with Urgent Schedule as a 100% co-deck partner
- GY recursion of a Level 10 Machine gives a second zone of value
- Two separate once-per-turn effects give multi-zone flexibility
- Run at 3 copies with no garnet or brick restriction
Weaknesses
- Summons a 3000/3000 Diagram Token onto the opponent's field
- No combo evidence, so board conversion is text-only
- A single copy in hand is exposed to hand disruption that stops the search
- The GY effect spends a card you control, so it is not a free refuel
Counters / choke points
- No counter data supplied; interruption of the searched Schedule or the search itself would stop the value
Best use
Searcher/Tutor for the Schedule line with GY recursion of Level 10 Machines. Decks: Train, Crystron, Machina, R.B., Earth Machine. Suggested copies: 3.
Evidence & gaps
- Verified: Search one Special Schedule or Urgent Schedule from Deck to hand; Opponent receives a Level 10 Machine EARTH 3000/3000 Diagram Token; GY effect banishes itself, targets a Level 10 Machine, sends a card you control to GY, then may Special Summon it; Each effect is once per turn; Present in 400 of 400 sampled decks at an average of 2.86 copies; Urgent Schedule is a 100% co-deck partner
- Observed: Co-deck rates with Night Train Blue Traveler 87.2% and Babeldecker 86%; Usage inclusion 50% to 100% across 19 archetypes; Guide snippet places the card in the Train and Machines section
- Inferred: Level 10 Machine GY targets are mainly the Superdreadnought Rail Cannon line seen as partners; Searched Schedule cards provide the main value, so search access is the bottleneck
- Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token supplied; assumed 3 copies (unlimited) No rulings or counter data supplied The Level 10 Machine targets in GY/banishment are not enumerated in the evidence






