Exceptional Schedule
Spell Normal

Exceptional Schedule

  • Archetype:
  • Train

  • View:
  • 622




Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
60± 6/ 100
Power Score
Intrinsic 59
Deck 60

Exceptional Schedule — Power Evaluation

Final Score: 60 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 60 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion, Extender

Why it scores here

The card's reliable value is a search for a Schedule-line card plus a Level 10 Machine recursion from the GY, which together give it a steady +1 card and a second zone of use. It is run in all 400 sampled decks at about 2.86 copies, which confirms it is accessible and practical, but that inclusion is not used as a power driver. The Diagram Token it summons goes to the opponent's field, which is a real cost, and the lack of any combo data keeps the conversion score moderate.

Axis scores

Axis Score Evidence
Accessibility 80 Present in 400 of 400 decks with Urgent Schedule as a 100% co-deck partner, and the GY effect is live from the graveyard (observed, verified).
Combo & Conversion 45 No recorded boards (appearances 0); conversion rests on the text's search plus Level 10 Machine summon only (inferred).
Resource Economy 60 The search nets one card from the Deck and the GY effect costs a banish plus sending a card, so card advantage is roughly +1 at best (verified).
Effect & Interaction 10 The card provides no negation, removal, or hand-trap reach, and the token it creates is given to the opponent (verified).
Material Utility 15 The card itself is banished from the GY as a cost and is never a material body; the Diagram Token goes to the opponent (verified).
Resilience & Flexibility 65 Two once-per-turn effects spanning hand and GY give multi-zone use, though a single copy in hand is fragile to hand disruption (verified, inferred).
Deck-Building Efficiency 70 Run at 3 copies in 354 of 400 decks with no garnet or brick restriction, and it needs only a Schedule target already in the deck (observed, inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable search for a Schedule-line card, with Urgent Schedule as a 100% co-deck partner
  • GY recursion of a Level 10 Machine gives a second zone of value
  • Two separate once-per-turn effects give multi-zone flexibility
  • Run at 3 copies with no garnet or brick restriction

Weaknesses

  • Summons a 3000/3000 Diagram Token onto the opponent's field
  • No combo evidence, so board conversion is text-only
  • A single copy in hand is exposed to hand disruption that stops the search
  • The GY effect spends a card you control, so it is not a free refuel

Counters / choke points

  • No counter data supplied; interruption of the searched Schedule or the search itself would stop the value

Best use

Searcher/Tutor for the Schedule line with GY recursion of Level 10 Machines. Decks: Train, Crystron, Machina, R.B., Earth Machine. Suggested copies: 3.

Evidence & gaps

  • Verified: Search one Special Schedule or Urgent Schedule from Deck to hand; Opponent receives a Level 10 Machine EARTH 3000/3000 Diagram Token; GY effect banishes itself, targets a Level 10 Machine, sends a card you control to GY, then may Special Summon it; Each effect is once per turn; Present in 400 of 400 sampled decks at an average of 2.86 copies; Urgent Schedule is a 100% co-deck partner
  • Observed: Co-deck rates with Night Train Blue Traveler 87.2% and Babeldecker 86%; Usage inclusion 50% to 100% across 19 archetypes; Guide snippet places the card in the Train and Machines section
  • Inferred: Level 10 Machine GY targets are mainly the Superdreadnought Rail Cannon line seen as partners; Searched Schedule cards provide the main value, so search access is the bottleneck
  • Data gaps: No combos supplied, so combo conversion is text-only inference No banlist token supplied; assumed 3 copies (unlimited) No rulings or counter data supplied The Level 10 Machine targets in GY/banishment are not enumerated in the evidence











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